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game AI will not replace game developers - it will make their lives easier" - Gilad Talmon, Co-founder and CEO of Yoom

For threads discussing games on PC, consoles, or other platforms.
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AI is not going to replace game developers, but it is going to make their lives easier," said Gilad Talmon, Co-Founder and CEO of Yoom, at Calcalist’s Gaming Conference in collaboration with Google and Playtika. Talmon introduced an AI tool for creating models, 3D environments, and animations. "Today, there are numerous AI tools for modeling and creation. These tools offer extraordinary richness, enabling things that couldn’t be done before, and allowing them to be done with smaller teams."
As an example, Talmon referred to CSM, the creation of 3D environments through text. "Populating such an environment using CSM takes only a few hours instead of days or months," he explained. For more hyper-realistic areas, there’s Splatting Gaussian, which allows the creation of 3D models using photography. "These tools significantly accelerate the creative process," he noted.

In a demonstration, he showed how human motion can be transformed into high-quality animation. "This enables the creation of much more realistic scenes and with relative ease. You can track objects, people…the system doesn’t just generate movements but also facial expressions. This allows for the production of significantly larger and higher quality amounts of content than was possible until now.
"There’s no need for suits, set construction, or cameras. It offers complete creative freedom, and these tools are already being used for scenes in top-tier games. We estimate that within months, it will be possible to do this at home with just a few cameras, as AI ultimately understands motion. This development simplifies creation and makes it less dependent on technical skills," he said.

At the same time, Talmon emphasized that the new tools will not replace professionals. According to him, these are ultimately creative assistance tools, akin to Photoshop, which can erase people from an image - something that used to be done manually. "This is not a substitute for talent. High-level creativity is still essential to guide the use of these tools," he explained, adding that, "AI can animate someone raising their hand, but there are countless ways to raise a hand. I don’t want to start writing a book about how the hand is raised; it’s much simpler to create an initial animation and refine it."

He said that the new tools offer a significant advantage by providing very rapid feedback, enabling fast creation, and improving the quality of the content produced. "We can see what we’ve created and quickly correct it, producing in larger quantities and at a higher quality."
Another key advantage concerns expanding accessibility to the field. "Today, technical knowledge is required to create a game. For example, high quality animation of people requires equipment worth hundreds of thousands of dollars, which AI will replace. AI’s ability to simplify technical processes will make game development accessible to audiences that weren’t involved before, both by offering an alternative to technical expertise and by reducing budgets," he concluded.

Source: https://www.calcalistech.com/ctechnews/article/a93433zg4
 
I don't buy it just because of the phrasing used:
AI is not going to replace game developers, but it is going to make their lives easier
If their lives are made easier, a logical conclusion can be made that there will be less work that needs to be done by a single developer. You can further draw from that if less work needs to be done, one developer could take the load off of another, or even more, folding one, two, or more, full-time positions into one.

So, right, AI is not going to replace game developers. However, it is going to reduce the number of openings for game developers.

If that conclusion is incorrect, they could instead just reduce full-time positions to just below the required hours, effectively making them part-time or flex-time, which would allow corporations to avoid paying the legal benefits owed as if they were full-time employees.

Either scenario means that it hurts game developers, and does not make their lives easier, so to speak.
 
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